Superwoman
New member
Hi,
Let's say for an example that I have a spherical joint connected to two points. I would like to be able to move the points to another position and that the mechanism joint would follow. But as it seems to work now; the joint remains in it's original position. It may still work, but the mechanism joint is located in the old position where the points were before, even though the points it is referred to is moved. This then causes incorrect motions of course, when the mechanism joint is not in the "real" ball joint in a linkage. So this means that I have to redo the mechanism joint by deleting it and make a new one. Which I really do not want to do! It is very time consuming when you have complex and big mechansim. Also, as all engineers, we update everything all the time... So we don't have time for this!
Anyway, since I am editing the reference joints the link to them as reference should mean that the joint is updated to the new position as well. Is there anyone who have a solution for this?
Thank's for your support!
Let's say for an example that I have a spherical joint connected to two points. I would like to be able to move the points to another position and that the mechanism joint would follow. But as it seems to work now; the joint remains in it's original position. It may still work, but the mechanism joint is located in the old position where the points were before, even though the points it is referred to is moved. This then causes incorrect motions of course, when the mechanism joint is not in the "real" ball joint in a linkage. So this means that I have to redo the mechanism joint by deleting it and make a new one. Which I really do not want to do! It is very time consuming when you have complex and big mechansim. Also, as all engineers, we update everything all the time... So we don't have time for this!
Thank's for your support!