Hi there,
I'm trying to create a wooden fame frustum, that is, a square pyramid.
The problem here are the slanted beams. I'm somewhat puzzled because a protrusion is based on a 2D sketch and thus can only be slanted in one plane.
The beam I'm trying to create is slanted in two planes.
In real life you'd just cut off the top and the bottom of the wooden beam and it would fit between the two surfaces.
I've been trying with an alternate coordinate system but that seems to be too far fetched.
How do you model such a seemingly easy shape?
I'm trying to create a wooden fame frustum, that is, a square pyramid.
The problem here are the slanted beams. I'm somewhat puzzled because a protrusion is based on a 2D sketch and thus can only be slanted in one plane.
The beam I'm trying to create is slanted in two planes.
In real life you'd just cut off the top and the bottom of the wooden beam and it would fit between the two surfaces.
I've been trying with an alternate coordinate system but that seems to be too far fetched.
How do you model such a seemingly easy shape?
